Kamis, 11 Februari 2010

[V866.Ebook] PDF Download Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo

PDF Download Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo

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Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo

Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo



Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo

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Cinema 4D R14 Cookbook, 2nd Edition, by Simon Russell, Michael Szabo

Elevate your art to the fourth dimension with Cinema 4D R14

Overview

  • Master all the important aspects of Cinema 4D
  • Learn how real-world knowledge of cameras and lighting translates onto a 3D canvas
  • Learn advanced features like Mograph, Xpresso, Dynamics, Sculpting, and Particles
  • Become an advanced Cinema 4D user with concise and effective recipes

In Detail

Cinema 4D is a 3D modeling, animation, and rendering application developed by MAXON. It is becoming the most popular 3D design program in the world and learning it now will only help you become a better and more valuable designer in the 3D design industry. It is capable of procedural and polygonal sub modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

This book provides all the Cinema 4D knowledge you need to become well-versed with the software in the form of short recipes, which get straight to the point about what you need to know to start designing great 3D projects.

Cinema 4D R14 Cookbook will guide you towards becoming an adept 3D designer, giving you all the tools to succeed in the field of 3D graphics. The book is set up to gradually introduce more sophisticated topics the deeper you go, and by the end of it you'll have a great working knowledge of the program. Early on you'll learn the basics of the program, and then jump right into how to start creating your own 3D objects to use in your designs.

Along the way you'll learn how to set up lights, cameras, and materials to turn your work into something that feels more like art and design. Towards the end of the book you will be introduced to powerful tools like Xpresso, Mograph, Particles, Sculpting, and Dynamics to take your work to the next level. You'll be impressed by how easy it is to design top quality work once you lay the foundation for the entire program through this book. By the end of this book, you'll have opened new creative doors and given yourself the opportunity to be a more successful and versatile designer.

What you will learn from this book

  • Get started using Maxon's powerful 3D design application
  • Learn useful tools and methods for creating your own 3D objects
  • Use deformers to manipulate and adjust your designs
  • Create camera setups that capture your design in every dimension and mimic real world camera movement
  • Learn how to track 3D elements into real world imagery
  • Properly light your scene using real-world techniques
  • Texture your objects to give them unique properties and qualities
  • Render your work efficiently and with the best results
  • Develop complex animations using Mograph
  • Create sophisticated and smarter projects using Xpresso
  • Take your work to the next level using Cinema 4D Dynamic system
  • Learn how to create sophisticated particle systems

Approach

This book is written in a Cookbook style with short recipes designed to effectively teach tools in the minimum amount of time. Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity.

  • Sales Rank: #1473070 in Books
  • Published on: 2013-08-21
  • Released on: 2013-08-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .94" w x 7.50" l, 1.57 pounds
  • Binding: Paperback
  • 416 pages

About the Author

Simon Russell

Simon Russell is a freelance animation director based in London. Originally from Bath in south-west England, he moved to London to study Moving Image Design at Ravensbourne college. He has worked for a number of companies before going it alone in 2010. Since then he has worked with commercial clients such as Nike, Land Rover, and EA as well as making his own shorts, plugins, and tutorials. When he's not doing that (which is pretty much most of the time) he likes running and making his cats chase lasers! You can find him online at simonrussell.blogspot.com or @simonfarussell.



Michael Szabo

Michael Szabo is a freelance motion graphics artist in Miami, FL who probably doesn’t go a day without opening Cinema 4D and using it for both business and for fun. As a kid, he was always curious about moving images and his no-budget home movies inspired him to learn design applications, such as Final Cut Pro, Motion, Photoshop, After Effects, and Cinema 4D on his own, because they just weren't going to magically start teaching themselves to him. He has always been interested in learning new techniques and has always tried to design something better than he did the day before. You can find him at http://www.bigmikedesign.com and on Twitter at @bigmikedesign.

Most helpful customer reviews

1 of 1 people found the following review helpful.
An excellent resource for learning Cinema 4D
By D. Jackson
In this post I'd like to put forward my review of Packt Publishing Cinema 4D R14 Cookbook, Second Edition by Simon Russell and Michael Szabo.

I've been using Cinema 4D now for, oh, around 11 years now, and I've gone through several Cinema 4D how-to books, the manuals, and many tutorials online, paid and free. It seems as if I can never get enough of learning the depths of Cinema 4D. I do enjoy it so much.

So I was very pleased with learning more of my favorite 3D software with Cinema 4D R14 Cookbook.

I'm a slow reader, so it did take me some good amount of time to go through this, and there's some good depth in this great resource for Cinema 4D.

Firstly, I think it's very easy to read and understand and helps the beginner to get up to quick speed in learning a hearty tool like Cinema 4D.

Secondly, I'm a visual person, and I really love how the authors incorporated great visuals in the form of screenshots and icons to help the student, beginner, intermediate or advance to navigate each section. The visuals, for me help move a person along very well.

There's even some humor thrown in here and there, because every VFX artist knows that manuals can be quite boring and dry. The authors did a great job to not let this be a dry read.

I've even learned things from the Fundamentals section, even though I consider myself in the upper intermediate level to lower advanced levels.

I really enjoy modeling in 3D so I thoroughly enjoyed the "Super Modeling" section. That was a lot of help for me, and I consider myself a pretty good 3D modeler. I learned new tricks and shortcuts, which is always useful.

The layout of this book is perhaps the best I've seen. There's no confusion with the section headings and each sub point. Such as "Getting Ready" which describes on gathering a scene file and where it's located, and then the section "How to do it" which describes step by step processes of creation within Cinema 4D.

I'm very new to the sculpting feature within Cinema 4D so I'm really just eating up every bit of information within the section, "Getting to grips with Sculpting."

I loved how the authors taught about deformers in Chapter 3. They show a picture of a rolled blueprint and I thought, "That is so cool" because I had done an animation a number of years ago that looked very near like this scene and I modeled and animated it just as was being taught in that section. So, well done!

Cameras are more of a weaker point to my use in Cinema 4D, I admit. I'm more into modeling and animation and letting an object move past the camera, but animating the camera hasn't been a focus of mine, admittedly. I was very pleased and learned things I really needed to know regarding animating a camera within Cinema 4D.

I've never dealt with 3D vision in rendering...yet. So I was pleased that they talk about that in this book. I really want to learn to do that as well.

Lighting an object or scene is a pretty complex ordeal and a lot of things can go wrong. The authors did a fantastic job of walking a student through the essentials and the complexity of lighting and rendering within Cinema 4D.

What pleases me about this book is that a lot of techniques that I had to learn on my own without really any help, just me figuring things out - I'm seeing in this book. That's not a bad thing at all, I'm certainly learning new techniques. It's just that it is comforting to see that I'm on the right track in my own development with using such powerful software.

The section that seems very daunting to me is Xpresso. I'm not much of a programmer so this is one area that I have usually avoided, but not with this book. This is a section that I'm re-reading over again to really get my head around the powerful tools of Xpresso and also MoGraph.

Cinema 4D R14 Cookbook: Second Edition may seem simple at first, but it goes into great depth into Cinema 4D's powerful programming to teach students how to really produce quality models and animations. It's written in a very intuitive tone, with many visuals to guide a person along smoothly.

This is one book that I'd definitely recommend!

0 of 0 people found the following review helpful.
A professional approach to Cinema 4D
By tcoll
This review is for the 2nd edition Cinema 4D R14 Cookbook

I've been a design professional for several years now, and was completely self taught by books such as this. This book stands out to me however, as a great in depth resource for users of all knowledge levels. I spent hundreds of hours scouring the web for tutorials and found myself weeding out good resources from bad. There are many amatuers out there that may not have as professional an approach as is demanded from the industry. I can confidently recommend this book as a professional approach to learning Cinema 4D. This is a well developed learning resource that teaches you not only how to create specific things, but the theory behind the work. Online tutorials are all about how to create something step by step, and if you follow their exact instructions step by step, you will get a result exactly like the tutorial. This book takes this above and beyond by leading you to think creatively, opening the door to the endless creative possibilities and the vast power that Cinema 4D offers it's users.

1 of 1 people found the following review helpful.
Could not download the examples
By Daly Moreno Filho
Got this one through my kindle but i do not feel comfortable to continue reading because I cannot find the exercises for the initial chapters for download in the packpub website (although the exercises for the more advanced chapters are there)
I contacted PackPub's technical support and they told me they handed my problem to the publisher.
I never heard from them since. (This was about a month ago)

See all 5 customer reviews...

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